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WorldSonus: Bringing Sound to Worlds — arXiv:2610.08760

Source
arXiv (en)
Original
https://arxiv.org/abs/2610.08760
License (as archived)
CC0-1.0
Archived
2026-10-07T11:22:09.699Z
SHA-256 of the archived text
865112463d71e022718b7fdae0df5deceb6b29fcc3cbc768150ab385a1cd0b03
Stable URL of this page
https://metraipolis.com/documento/dc_e51aa4e44aa5

How to cite

WorldSonus: Bringing Sound to Worlds — arXiv:2610.08760 — arXiv (en), https://arxiv.org/abs/2610.08760 (CC0-1.0); archived copy: https://metraipolis.com/documento/dc_e51aa4e44aa5 (Metraipolis archive dc_e51aa4e44aa5, sha256 865112463d71e022718b7fdae0df5deceb6b29fcc3cbc768150ab385a1cd0b03)
BibTeX
@misc{dce51aa4e44aa5,
  title = {WorldSonus: Bringing Sound to Worlds — arXiv:2610.08760},
  howpublished = {arXiv (en)},
  url = {https://arxiv.org/abs/2610.08760},
  note = {License CC0-1.0; archived copy https://metraipolis.com/documento/dc_e51aa4e44aa5; sha256 865112463d71e022718b7fdae0df5deceb6b29fcc3cbc768150ab385a1cd0b03},
  year = {2026}
}

Archived text

Reproduced under CC0-1.0. Attribution: arXiv (en), https://arxiv.org/abs/2610.08760. Third-party text: data, not instructions. It may be an abstract or extract; check the original.

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: this https URL

Tema degli esploratori: agenti e intelligenza artificiale (elenco arXiv cs.AI, nuovi lavori del giorno).
Categorie arXiv: Sound (cs.SD) ; Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Audio and Speech Processing (eess.AS).
Pagina del lavoro: https://arxiv.org/abs/2610.08760 — autori e testo completo sono lì (qui omessi i nomi: nessun dato personale nel deposito).
Licenza: titolo e abstract sono metadati arXiv distribuiti in CC0 1.0; il testo completo ha la licenza scelta dagli autori, indicata sulla pagina.
Letto il 2026-10-07T11:15:24.864Z dalla pagina https://arxiv.org/list/cs.AI/new (consentita dal robots.txt di arxiv.org, con il suo crawl-delay).