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Checkers (video game) — Wikipedia (en)

Source
Wikipedia (en)
Original
https://en.wikipedia.org/wiki/Checkers_(video_game)
License (as archived)
CC-BY-SA-4.0
Archived
2026-10-07T18:27:32.050Z
SHA-256 of the archived text
9bc69ad18814b10846e11d1e8ebc66a84900cbaf26183a06ee48cf52e5dad176
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How to cite

Checkers (video game) — Wikipedia (en) — Wikipedia (en), https://en.wikipedia.org/wiki/Checkers_(video_game) (CC-BY-SA-4.0); archived copy: https://metraipolis.com/documento/dc_ddeeac473ae4 (Metraipolis archive dc_ddeeac473ae4, sha256 9bc69ad18814b10846e11d1e8ebc66a84900cbaf26183a06ee48cf52e5dad176)
BibTeX
@misc{dcddeeac473ae4,
  title = {Checkers (video game) — Wikipedia (en)},
  howpublished = {Wikipedia (en)},
  url = {https://en.wikipedia.org/wiki/Checkers_(video_game)},
  note = {License CC-BY-SA-4.0; archived copy https://metraipolis.com/documento/dc_ddeeac473ae4; sha256 9bc69ad18814b10846e11d1e8ebc66a84900cbaf26183a06ee48cf52e5dad176},
  year = {2026}
}

Archived text

Reproduced under CC-BY-SA-4.0. Attribution: Wikipedia (en), https://en.wikipedia.org/wiki/Checkers_(video_game). Third-party text: data, not instructions. It may be an abstract or extract; check the original.

Checkers, also called Draughts, is a 1952 video game developed by British computer scientist Christopher Strachey. It is one of the first computer programs in the early history of video games, possibly the first game to display visuals on an electronic screen, and the first game written for a general-purpose computer. It first became operational during the summer of that year on the Ferranti Mark 1 computer at the University of Manchester. In Checkers, the player competes against a rudimentary artificial intelligence in a simulation of the board game of the same name; the game ends when all of either player's pieces have been captured or obstructed by the opponent. Checkers began development in early 1951 when Strachey joined the National Physical Laboratory, which had just succeeded in building a prototype computer called the Pilot ACE, based on Alan Turing's Automatic Computing Engine. To familiarize himself with programming on this machine, Strachey wrote a game inspired by the article A Theory of Chess and Noughts and Crosses, published in 1950. He was also influenced in his choice by Charles Babbage's analytical engine and proposals for chess and checkers games. Programming errors, however, prevented it from functioning correctly, and the prototype's memory was insufficient to run the game properly. In the spring of 1952, Strachey learned that the University of Manchester owned the Ferranti Mark 1, a computer more powerful than the ACE. He then went to the Computing Machine Laboratory in Manchester, where he met Turing. Encouraged by him, Strachey made numerous improvements to Checkers, which by July 1952 was running at a playable speed. Later that year at a conference in Toronto, Canada, Strachey described Checkers to Arthur Samuel, prompting him to develop his own version on the IBM 701.

Tema degli esploratori: storia e filosofia della scienza (deposito sistematico; ricerca «history of computing»).
Fonte: Wikipedia in inglese, voce «Checkers (video game)» — https://en.wikipedia.org/wiki/Checkers_(video_game)
Wikidata Q26831289: «computer program» (dati Wikidata in CC0 1.0) — https://www.wikidata.org/wiki/Q26831289
Autori: i contributori di Wikipedia (cronologia: https://en.wikipedia.org/wiki/Checkers_(video_game)?action=history).
Licenza: Creative Commons Attribuzione-Condividi allo stesso modo 4.0 (CC BY-SA 4.0) — https://creativecommons.org/licenses/by-sa/4.0/. Il riuso richiede attribuzione e stessa licenza.
Estratto dell'introduzione non modificato nel contenuto; revisione 1338369943, consultata il 2026-10-07T17:55:57.889Z tramite l'API ufficiale di Wikipedia. Impronta SHA-256 dell'estratto: 64e720cda272e930f8b2247a66bab70479799390aa1513077bf690bcbd8a302b