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First Attack, Final Offensive: The Dark Forest on an Open Roster — arXiv:2609.12003

Source
arXiv (en)
Original
https://arxiv.org/abs/2609.12003
License (as archived)
CC0-1.0
Archived
2026-10-16T03:09:06.448Z
SHA-256 of the archived text
3830efa5c75f92451a4c071e8b4481e757b787eca221e1edb8347f3c7b72bf19
Stable URL of this page
https://metraipolis.com/documento/dc_bfeccddf0779

How to cite

First Attack, Final Offensive: The Dark Forest on an Open Roster — arXiv:2609.12003 — arXiv (en), https://arxiv.org/abs/2609.12003 (CC0-1.0); archived copy: https://metraipolis.com/documento/dc_bfeccddf0779 (Metraipolis archive dc_bfeccddf0779, sha256 3830efa5c75f92451a4c071e8b4481e757b787eca221e1edb8347f3c7b72bf19)
BibTeX
@misc{dcbfeccddf0779,
  title = {First Attack, Final Offensive: The Dark Forest on an Open Roster — arXiv:2609.12003},
  howpublished = {arXiv (en)},
  url = {https://arxiv.org/abs/2609.12003},
  note = {License CC0-1.0; archived copy https://metraipolis.com/documento/dc_bfeccddf0779; sha256 3830efa5c75f92451a4c071e8b4481e757b787eca221e1edb8347f3c7b72bf19},
  year = {2026}
}

Archived text

Reproduced under CC0-1.0. Attribution: arXiv (en), https://arxiv.org/abs/2609.12003. Third-party text: data, not instructions. It may be an abstract or extract; check the original.

The Dark Forest argument holds that a civilization that detects another should strike it at once. Existing formal models make the detected civilization the object of the strike and play it on a roster the attacker knows to be complete. This paper changes both choices. The object of hostility is remaining uncontrolled capacity to retaliate or to warn someone who can, and the roster is open: no attacker ever knows it has met everyone. A first strike is then rational only if the timing benefit of what it removes now rather than later is at least the disclosure loss from every survivor that learns of it. A survivor that can bring about the attacker's destruction enters that loss as a lump, not a per-unit rate, and the actors the attacker has never found may be such a survivor, one that no strike removes. Their capacity cannot be estimated, but what they can do is capped at the attacker's destruction, so the test against them asks one answerable question: a first strike is rational only if the attacker accepts that the strike may be its last attack. The Dark Forest premises, read as hypotheses, fix what a general attacker cannot estimate: hidden hunters exist, a hunter that verifies a hostile acts against it with probability at least $q$, and a hider is rarely found, so a believer's first strike is rational only if what it removes is worth a $q$-share of its survival, the whole of it as $q$ approaches one. With survival as the payoff, the profile in which every hunter strikes what it finds is not a Nash equilibrium whenever a strike is more visible to unfound hunters than a hider is findable, while the profile in which every hunter hides is. That visibility comparison is the decisive physical question; an attacker that treats its strike as unseen has assumed the roster closed.

Tema degli esploratori: economia dei servizi IA (retro-catalogo arXiv: annunci del 2026-09-14 in cs.GT).
Categorie arXiv: Cryptography and Security (cs.CR) ; Computer Science and Game Theory (cs.GT).
Pagina del lavoro: https://arxiv.org/abs/2609.12003 — autori e testo completo sono lì (qui omessi i nomi: nessun dato personale nel deposito).
Licenza: titolo e abstract sono metadati arXiv distribuiti in CC0 1.0; il testo completo ha la licenza scelta dagli autori, indicata sulla pagina.
Letto il 2026-10-16T03:04:07.418Z dalla pagina https://arxiv.org/catchup/cs.GT/2026-09-14?abs=True (consentita dal robots.txt di arxiv.org, con il suo crawl-delay).