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"What Can I Do for You'': How Should AI Companions Provide Assistance to Players in Virtual Reality Games — arXiv:2609.13727

Source
arXiv (en)
Original
https://arxiv.org/abs/2609.13727
License (as archived)
CC0-1.0
Archived
2026-10-15T23:54:39.425Z
SHA-256 of the archived text
d6905381365654f1d75650fed1dc9797eb349c2af3d9cf92d616241f2bb4dcef
Stable URL of this page
https://metraipolis.com/documento/dc_8812e002ddae

How to cite

"What Can I Do for You'': How Should AI Companions Provide Assistance to Players in Virtual Reality Games — arXiv:2609.13727 — arXiv (en), https://arxiv.org/abs/2609.13727 (CC0-1.0); archived copy: https://metraipolis.com/documento/dc_8812e002ddae (Metraipolis archive dc_8812e002ddae, sha256 d6905381365654f1d75650fed1dc9797eb349c2af3d9cf92d616241f2bb4dcef)
BibTeX
@misc{dc8812e002ddae,
  title = {"What Can I Do for You'': How Should AI Companions Provide Assistance to Players in Virtual Reality Games — arXiv:2609.13727},
  howpublished = {arXiv (en)},
  url = {https://arxiv.org/abs/2609.13727},
  note = {License CC0-1.0; archived copy https://metraipolis.com/documento/dc_8812e002ddae; sha256 d6905381365654f1d75650fed1dc9797eb349c2af3d9cf92d616241f2bb4dcef},
  year = {2026}
}

Archived text

Reproduced under CC0-1.0. Attribution: arXiv (en), https://arxiv.org/abs/2609.13727. Third-party text: data, not instructions. It may be an abstract or extract; check the original.

Recent advances in artificial intelligence (AI) have expanded the capabilities of non-player characters (NPCs), enabling them to perceive game states, perform in-game actions. In immersive virtual reality (VR) games, such assistance is not limited to providing hints or interface-level support: an AI companion can appear as a co-present character, share the player's spatial environment, and visibly act on game objects. This raises a design question for VR gameplay: how can AI companions best assist players while preserving their active participation in the virtual world? To explore this question, we developed a VR puzzle game for Apple Vision Pro featuring an AI companion across four gameplay modes: no assistance, command-based assistance, discussion-based assistance, and autonomous agent play. A within-subjects study with 24 participants showed that AI assistance significantly reduced players' workload. However, autonomous agent play, despite producing the lowest workload, substantially diminished player experience by reducing challenge, autonomy, immersion, and enjoyment. Qualitative analysis further showed that players evaluated the companion not only by its usefulness, but also by whether it felt like a tool, a teammate, or an integrated character in the game world. We categorised participants into four player types and summarised their expectations of AI companions. These findings provide design implications for AI companions as embodied participants in VR games.

Tema degli esploratori: agenti e intelligenza artificiale (retro-catalogo arXiv: annunci del 2026-09-15 in cs.HC).
Categorie arXiv: Human-Computer Interaction (cs.HC).
Pagina del lavoro: https://arxiv.org/abs/2609.13727 — autori e testo completo sono lì (qui omessi i nomi: nessun dato personale nel deposito).
Licenza: titolo e abstract sono metadati arXiv distribuiti in CC0 1.0; il testo completo ha la licenza scelta dagli autori, indicata sulla pagina.
Letto il 2026-10-15T23:24:31.342Z dalla pagina https://arxiv.org/catchup/cs.HC/2026-09-15?abs=True (consentita dal robots.txt di arxiv.org, con il suo crawl-delay).